Wednesday, 19 July 2017

40k 8th Edition: Intro Game



After a month of patient waiting and reading, last night I managed to get in a game of the new 8th Edition of 40k.


The night before I had been up late, feverishly getting some colour onto models. I managed to get some black and purple painted (or rather slapped on base colours) onto most of the models I intended to take. It didn't look great but made me feel better. The main focus was the new Reiver models. Painting an undercoat over the blue plastic turned out to be a challenge – I should have sprayed them perhaps, but I didn't want to obscure the 'soft' details any further. I have to say I am very much looking forward to painting them properly at some point. They will look very cool.


Bull and I put together lists of 50 power points. I took an ad hoc collection of Dark Templar marines and I was facing a massed horde of Orks, with a Battlewagon. I tried to take a range of models to cover various facets of the new rules, including Rhinos/Razorbacks, a Dreadnought, some Tactical marines with Missile Launchers and Plasma guns, and a Librarian.

Up to this point I have struggled to visualise how the game would play, something I'm not used to. The one overriding conclusion Bull and I have come to is that we've got to unlearn a lot more than we have to learn. We found a lot of the rules didn't make sense, or just felt downright illogical. Other times there seemed to be glaring gaps in the rules and there were quizzical glances shared across the table.


For example: It felt wrong that a vehicle speeding into a massive group of Orks can only score a melee hit on 6+, whilst the return hits were 3+ (I'm guessing it's a size vs size thing). Terrain seems to have been virtually ignored in the rules other than a reference to cover. Is there such a thing as difficult terrain anymore? When a unit arrives from Reserves is it considered to have moved for Shooting purposes? The idea that a group of 30 Orks shooting pistols can take down a Rhino feels silly.

Like I said, we have a lot to unlearn. This edition of 40k is an entirely new game and cannot be compared to previous editions. Something as straightforward as not thinking of vehicles as vehicles, but rather a large marine with heavy weapons and lots of wounds – vehicles as we knew them don't exist. It was easy to slip into old procedures or rule interpretations and that was more problematic than the new rules themselves.


Having said all that, I think there is a lot of potential here. The current 'Index' armies feel quite bland, though we are trying to keep things as simple as possible to grasp the core mechanics. I came away from tonight's game with the feeling I used to have back in the days of 4th edition game nights – eager to pour over stats and trial new combinations and units. We definitely had an interesting opening game, that probably produced more questions than answers.


But who were the heroes and villains this evening for the new look Dark Templar?

My Assault Cannon Razorback has a lot of potential, and Bull killed it off as soon as he could. The Librarian dropped a couple of awesome boosting powers that helped swing melee combats my way. The tactical marines were quite weak, and pretty poor in combat (I had been pre-warned, thank you Nick). The dread was untouchable in combat but didn't do much damage in return. And finally my Reivers – all they managed to do was throw a handful of Shock grenades before being mugged by 30 Ork Boyz (3 is definitely not enough in a unit). They nearly survived the charge too, but fell without getting to inflict any damage.

Lots to read up, especially FAQs and errata. Then it's back to the painting table!




Saturday, 15 July 2017

40k: New Primaris Reivers Miniatures


I've been largely ignoring the new Primaris space marines in favour of my old school Dark Templar marines, but when I saw the new Reivers being previewed they really caught my attention. Today a plug and play version went on sale and I couldn't resist.


The box costs £10 for 3 models – pricey if you consider a Tactical Squad of 10 models plus lots of bits costs in the region of £25 – and contains a single blue plastic sprue containing the models, plus slotta bases, transfers and a small booklet. There are no extra bits on the sprue – each marine being made up of 2-part body plus backpack, arms and head. The booklet contains building instructions, a quick painting guide and the Reiver datasheet (in at least half a dozen languages) and feels less useful than it should be.


The quality of the plastic is good, with a decent amount of detail without going overboard (like many of the GW releases). Each piece will quite literally plug into the body so you don't have to use glue if you don't want to – GW pushes this big time as a selling point.


I wasn't convinced that the pegs would work as well as I'd like, so for my first model I trimmed them all off – the idea being that this would give me more freedom with the posture. The two body halves went together perfectly, as did the head. The backpack and arms proved a little more tricky as, without a reference point, it was easy to glue them off balance (no shoulder pads to hide mistakes). However, experienced prevailed and the model was completed without much fuss. I even clipped the tab at his feet and stuck him on a traditional round base rather than the slotta (I like to glue 2 pence pieces under the bases for added weight which would be impossible with a slotta style base).


To mix things up and for experimental purposes, I put the other two Reivers together using the pegs – or rather the pegs for the arms and backpack. I still trimmed the body pegs for a smooth fit and stuck them on regular bases.


I have to say that I am rather impressed by these models. The models from the Dark Imperium box set do feel a little superior, whilst these feel a little bit like the 'soft' scouts models currently available. Yet, given my expectations weren't very high to begin with, these do seem like decent models. Are they worth £10 for 3? I'm not sure they are, but if you bought the new 'First Strike' starter box set they work out close to half price because they're packaged with other Primaris and some Death Guard equivalents.

I am glad I bought them though, especially if they life up to their hype on the battlefield!

Now they just need some suitably Dark Templar colours on them.


Friday, 14 July 2017

A 40k Project 10 Years In The Making…



A long time ago, when I first decided to reinvent my Dark Templar marines as Mk6 clad astartes, I decided I needed to make my vehicles a little more bespoke. I had already bodged my version of 'extra armour' by removing some of the hatches and replacing them with reinforced strips plasticard. This worked fine in the early tournament days but I wanted to take things to the next level to something more elaborate.


I cracked out the plasticard again and, using a razorback as a test piece, started my epic project. After sorting the extra armour and new hatches I also incorporated the top plate from one of the new Razorback models. This would give me access to a wider range of weaponry that didn't fit the metal Whirlwind top plates I had been using.

After completing the first vehicle, however, my enthusiasm waned and the project stalled, the models falling into the category of 'projects that were too big to be realistic for me to complete'. Over the next couple of years I dipped back in and things moved a little further forward, but the project was never going to see completion any time soon (an oh too familiar hobby occurrence in this household unfortunately).


After many years of sitting idle, my 40k miniatures are seeing the light of day again thanks to 8th Edition. No games being played as yet, but I am finding a desire to go through the old storage boxes and see what's there. With my decision to look once more at my Dark Templar space marine project, it was inevitable that these vehicles were dusted off for inspection.


For the first time, these Razorbacks and Rhinos are starting to see some paint, the first three undercoated earlier this week after a few minor repairs and tweaks. If I can take things to the point that at least one of them has a completed paint job, before going back into storage, I will be very happy that things have progressed. If they actually get to see some game time, well, I'll just be over the moon!


Sunday, 9 July 2017

40k: Space Marine Captain Conversion


Typically I get distracted by the cooler aspects of building an army. My new look Dark Templar marine army is no exception. I discovered bitz from a project that never got started – a converted Space Marine Captain – and so couldn't resist the opportunity to get stuck in. The model is predominantly the Ultramarines Captain Sicarius miniature, so this should be a quick project. However, he is adorned with Ultramarine motifs and in need of making a little more unique.

The Sicarius model was purchased a couple of years ago, and is made from that hideous resin stuff that GW pumps out their non-plastic models in. I have never seen so much 'flash' in a long time and worse still, it was sitting amongst the finest details. If you've ever had Edinburgh rock (the crumbly confection from Scotland, not some form of heavy music) the texture and robustness is just like that!!

The flash was removed with a scalpel and I dug out the Dremel to sand off the Ultramarine logos. Not a big time sink (though I've spotted more looking at these photos).


I decided to keep the same Power Sword, just trimmed off the Ultramarine logos from the top and bottom and pinned it in place. For the head I decided to pinch an idea from an old article on the From The Warp blog – this involved using a head from the plastic Captain kit. I knew I had one somewhere, but had no idea where to start looking. By sheer blind luck I managed to find a plastic container full of old space marine sprues, and amongst them was the one that I was looking for. OMG – that was awesome (especially as I found a bunch of other useful stuff in the same box!).

I'm still on the lookout for a suitable plasma gun, or maybe something even better – no decision been made yet so will come back to that.


For the base I wanted something elaborate. The model was made to fit snugly on a 25mm base, but given that most characters nowadays are on much bigger bases I went for a 40mm. I managed to find more of the resin rocks I'd used on my Typhus conversion way back, so decided to repeat the process.


So, not bad for an hour (minus searching time). I just need to find a suitable ranged weapon and I can get to some painting!




Friday, 7 July 2017

40k: Old Tournament List


I mentioned in the last blog post that I was looking to recreate my original Dark Templar tournament list from back in October 2001. Well, I managed to find a dodgy photo or two of the army. As you can see it's made up of lots of old school models, before we had many extra bitz on sprues (or even twin-linked lascannons for razorbacks!), and is in my original Dark Templar scheme of (very) dark green and black (awful colour scheme with hindsight as there is no contrast).


The list itself (from what I can tell) uses the Black Templar listing from within the 3rd Ed Armageddon Codex, and looks something like this:

Chaplain with bolt pistol and crozius

Emperor's Champion with bolt pistol and black sword

Troop Squad 1
Initiate with bolt pistol and power sword
Initiates (x4) with bolt pistols and chainswords
Neophyte x1 with bolt pistol and combat blade
Razorback with twin-lascannons

Troop Squad 2
Initiate with bolt pistol and power sword
Initiates (x4) with bolt pistols and chainswords
Neophyte x1 with bolt pistol and combat blade
Razorback with twin-lascannons

Troop Squad 3
Initiate with bolt pistol and power sword
Initiates (x4) with bolt pistols and chainswords
Neophyte x1 with bolt pistol and combat blade
Razorback with twin-lascannons

Troop Squad 4
Initiate with bolt pistol and power fist
Initiate with meltagun
Marines (x3) with bolt pistols and chainswords
Neophytes x4 with bolt pistol and combat blade
Rhino

Troop Squad 5
Initiate with bolt pistol and power fist
Initiate with meltagun
Marines (x3) with bolt pistols and chainswords
Neophytes x4 with bolt pistol and combat blade
Rhino

Troop Squad 6
Initiate with bolt pistol and power fist
Initiate with meltagun
Initiates (x4) with bolt pistols and chainswords
Neophytes x4 with bolt pistol and combat blade
Rhino

Land Speeder with Heavy Bolter

Land Speeder with Heavy Bolter




As you can see there is lots of duplication, the idea being that no individual loss would be devastating and that there was a lot of mobility. Rhino rush with the three big squads, pop enemy transports with the melta and mop up what's left in combat – the three Razorback squads would roam around lending support where needed, whilst the Speeders played hit and run with lighter vehicles and T5 troops.

This would have been a 1500 point army back in 3rd Edition – that's 48 marines in total (if you include Neophytes) with over 100 attacks combined per combat round, 3 twin-linked lascannons, 3 melta guns and 2 heavy bolters. From what I remember it did ok, but never set the world alight (largely due to my poor tactics and inability to create a truly merciless army list).

Interestingly, in the new Imperial Index, this army would appear to come out at approximately 1586 points. Not a lot of difference, but I just don't think it's got the teeth to stand up to the new rules.

So, rather than recreate this army verbatim, maybe I'll do an 8th Edition interpretation of this list. Time to get my thinking cap on – any ideas?


Thursday, 6 July 2017

40k: Return Of The Dark Templar


Some of you may remember my original Dark Templar marines from seven years ago. They were a test to see if the theory of creating a Mk6 space marine army was viable. They were quite a success, but the project as a whole has not progressed much since. I have collected a lot of Mk6 bitz and have even prepped some for mold making – it would be prohibitively expensive to try such a project by buying everything, so some resin duplication will be necessary.


With the release of 8th Edition 40k my enthusiasm has been buoyed but a project of such magnitude  is daunting and not what I want to take on right now. My Plague Marines are on hold until we see some new kits and a codex, but what to do in the mean time? I decided that the best course of action was to revisit my old Mk7 Dark Templar marines and simply paint them up in the new purple and black colour scheme. That should be simple right? Er, no.


The purple paint I used for my original DT marines was Lich Purple, which has since been removed from the Citadel range. In the years since I have been collecting pots of Xereus Purple, which was it's natural successor. Only when I started to paint and ink my old marines this week did I realise that the results were not the same. The purple colour on the models had lost its life and vibrancy.

Upon closer inspection, nothing in the Citadel line would get close to what I wanted. Indeed I was struggling to find a match throughout other manufacturers' paint products too. It was made more difficult by the fact that colour accuracy online is not great – this would involve some purchases.


I bought a handful of purple paint, spanning multiple ranges, to try and find a match. It came down to a choice of three. Sunset Purple by Scale 75, plus Royal Purple and Violet by Vallejo Model Color. Upon closer inspection, the Violet was too blue and the Sunset Purple too red. The Royal Purple on the other hand was a virtual match. I had found my replacement colour purple!!


So, eventually, I got to put some paint on miniatures. I also discovered that I can recreate my old space marine tournament army from 2000 with the new Imperial index, so that seems like a good starting point – no more purchases necessary, just re-using old models!


LinkWithin

Related Posts Plugin for WordPress, Blogger...